Role: Lead Encounter Designer
Release Date: June 6, 2023
Developer: Blizzard Entertainment
Publisher: Blizzard Entertainment
Platform: PC, PS4/5, Xbox One/S/X
I currently serve as the Lead Encounter Designer on Diablo IV.
· Supervise the work of all 11 Encounter (Monster) Designers. Perform one-on-one’s, write performance reviews, assign tasks, manage hiring, provide overall support.
· Meet with leads of supporting departments (VFX, Animation, Concept, Tech Art, Character Art, other design departments) to ensure that the monster pipeline is functioning effectively.
· Feature lead and design owner for end game quest boss for Diablo IV’s first expansion. Coordinate and assign tasks for VFX, Animation, Tech Art, Concept, and World Building.
· Trained 23 designers in all things related to Monster Design.
· Coordinated 120 testers for 12000 total boss fights to gather tuning data to balance all 65+ bosses of Diablo IV
· Worked with the analytics team to compile qualitative and quantitative data based on playtests, culminating in two, 250-page balance reports.
· Used data gathered to implement all balance changes for all bosses in Diablo IV