The Elder Scrolls Online
Role: Encounter Team Product Owner
Previously Encounter Designer (Credited as Content Designer)
Release Date: High Isle – June 2022, Deadlands – November 2021, Blackwood – June 2021, Markarth – November 2020, Greymoor – May 2020
Developer: Zenimax Online Studios
Publisher: Zenimax Media Inc.
Platform: PC/Mac, PS4/5, Xbox One/S/X, Stadia
In 2019 I joined Zenimax Online Studios as an Encounter Designer on The Elder Scrolls Online. In 2022 I was promoted to the Encounter Team Product Owner where it is my responsibility to evaluate all assignments of the nine person encounter team. I organize trainings, issue assignments, provide feedback, manage art budgets, assist designers with any difficulties they are having with their work, and much more. As of 2022, I have been part of five content releases: High Isle, Deadlands, Blackwood, Markarth, and Greymoor. In these chapters and DLC releases it was my responsibility to handle numerous assignments all pertaining to Encounter Design. These responsibilities include:
Main quest enemy base population and boss design/scripting. Notable design boss designs include: Mehrunes Dagon (final quest boss), Lady Belain (final quest boss), Councilor Vandacia (final quest boss)
Enemy base population and boss design/scripting for delves, objectives, and public dungeons. Notable designs include: Zenithar’s Abbey, Dragonhome, Midnight Barrow, The Lady of Blood, and The Gray Council.
Group Bosses: Notable designs include Xeemhok the Trophy-Taker
Zone Wide Events: High Isle Volcanic Vents
Citification and Justice design. Notable designs include the cities of Markarth, Leyawiin, and Gonfalon Bay.
Wilderness population and resource node placement.
A full breakdown of all the content I have worked on is available upon request.