Role: Designer/Programmer/Producer
Release Date: Expected Q4 2020
Developer: Bomb Shelter Games
Publisher: Bomb Shelter Games
Platform: PC, PS4, Switch, Xbox One
From 2016-2019 I worked on a 2D pixel art metroidvania based around exploring the deep ocean. I served as the gameplay programmer, designer, and producer on this title until leaving in 2019 to join Zenimax Online Studios.
Depths of Sanity is released to Early Access in October 2020 and is built with the Unity game engine. As of today, it has earned 10 different awards including Best Adventure Game (Dreamhack Dallas), and Most Compelling Game Mechanics (Boston Festival of Indie Games). You can learn more at http://depthsofsanity.com